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Crimson Catacombs (Roguelike Platformer)
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Devlog
Crimson Catacombs Update 8/23/2021
August 23, 2021
by
Orange Taste Games
#boss
New boss added to the game: Doctor Gliss! In addition to some bug fixes and slight changes to enemy and item spawning, the major inclusion in this update is the new boss . The older Slime King boss in...
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Crimson Catacombs Update 8/20/2021
August 20, 2021
by
Orange Taste Games
#tutorial
Quick update - there is now a tutorial! I believe it's helpful and straight forward for any new player, but let me know if you believe it could be improved...
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Crimson Catacombs Update 8/18/2021
August 18, 2021
by
Orange Taste Games
#crimson catacombs
This post will have two long paragraph explaining the most significant addition to Crimson Catacombs in this version (in my opinion) followed by a typical section about changes to the game. First of a...
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Crimson Catacombs Update 8/12/2021
August 12, 2021
by
Orange Taste Games
Another update, this time with: + Improved GUI + Items Items are important to this game's end state, but for now you can just hit 'C' to get a random one of four items (hitting it multiple times will...
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Crimson Catacombs Update 8/8/2021
August 09, 2021
by
Orange Taste Games
#8/8/2021, #boss
Major update! In addition to an updated game, I want to update anyone curious that I am planning to continue working on this project! I hope to implement some more core mechanics to the game but at th...
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Crimson Catacombs Day 10
July 12, 2021
by
Orange Taste Games
#day 10
10th and final day of Retrograde Jam 2! Very sad to say a lot got in the way of completing the project - I won't moan about it in the actual game's page, but it is disheartening how the progress of Cr...
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Crimson Catacombs Day 5
July 07, 2021
by
Orange Taste Games
#day 5
Day 5! This was a break day - did some thinking on the game and added a few texture things (new bricks, mysterious entity ) but overall little progress. The attached file also lets you play through th...
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Crimson Catacombs Day 4
July 06, 2021
by
Orange Taste Games
#day 4
Fourth day! In addition to finalizing some design philosophies behind how I plan to spend the next few days, I got a major section of the game done today - the way it generates levels. This was always...
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Crimson Catacombs Day 3
July 05, 2021
by
Orange Taste Games
The only real change in this update is that there are a few sound effects and a theme (I plan to add another theme for the title screen so it won't be so repetitive plus another theme that plays under...
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Crimson Catacombs Day 2
July 04, 2021
by
Orange Taste Games
#day 2
Another update on the game, day 2. This wasn't as productive as I wish it was, again, but I got enemies working, I got more menu controls and pause stuff figured out, and I put in an enemy that can ki...
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Crimson Catacombs Day 1
July 03, 2021
by
Orange Taste Games
#day 1, #update
First day of the Retrograde Jam 2. I was with friends this nice Friday night so I just got the movement and general aesthetic figured out in my mind so far. I love how he looks when he moves though, m...
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