Crimson Catacombs Update 8/18/2021
This post will have two long paragraph explaining the most significant addition to Crimson Catacombs in this version (in my opinion) followed by a typical section about changes to the game.
First of all: the concept of a "boss quest" item. I only have a singular boss enemy in the game so I can't show the variety I want to add but essentially - with different bosses come different changes to the environment, one being that they have a purchasable item (a big addition to the game) that will change in price / accessibility based upon your actions in the level. As a simple example, the "king slime" has an item that increases in price based upon how many slimes you've killed and when the king slime is the boss of a level, more slimes will spawn in addition to one of the nearest enemies to the player becoming the "prince slime", which doubles the penalty if killed. The prince slime has been a part of the game for a while but his original purpose was to inform the player that the boss was indeed the king slime and that the player might want to avoid killing the slimes. If the boss is attacked before the item is purchased, the item will disappear.
The goal of this boss quest item is to give the player more interaction with the world. Sure, you have to move through the level hoping to health and gold, but in addition the choice of "oh geez I want to avoid doing this" or managing the timing of when you do certain actions can play into how you manage a level. You might have a lot more time to manage these tasks, and maybe the difficulty and pricing of items are a bit off but I'm honestly just happy to have such an important gameplay element in-game. As a side note, I plan to add more and more bosses (as stated) but I plan to also designate difficulties of boss and maybe set sections of levels for use (differentiating difficulty with less enemies and easier level variants based off the bosses that spawn in earlier levels). Let me know what you think about the difficulty, how information is conveyed, all that.
Changes:
+ You can now purchase items from the boss as well as the strange shopkeeper's room that shows up in each level
- You can purchase items by hitting "Up" and their name + price display on the top HUD while standing over them
- Shopkeeper will sell turkeys for $80 or items for $150
* Some changes to blood ghosts that spawn over time (they start spawning about two minutes in)
* King Slime changes
- Faster attacking
- Deals a full heart of damage instead of half a heart like other enemies
- Slightly less health
+ Added another item
- Marigolds: double your invincibility time when hurt
* Changes to enemy spawning for King Slime levels (AKA all levels for now)
- Ceiling slimes spawn
* Changes to enemies
- Eyes now fire three fireballs and do not stop firing if the player moves out of their aggro range
- Ceiling slimes have slightly shorter horizontal aggro ranges
* Fixed items not persisting between levels
Files
Get Crimson Catacombs (Roguelike Platformer)
Crimson Catacombs (Roguelike Platformer)
Cut through a blood soaked platforming death labyrinth
Status | In development |
Author | Orange Taste Games |
Genre | Action, Platformer |
Tags | 2D, Retro, Roguelike |
Languages | English |
Accessibility | High-contrast |
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