Improvement Devlog #4


A post-improvement jam post, one I think is important.

One of the more frustrating things I feel can happen in a game jam is not getting feedback. I don't think I got much at all from the original jam I submitted this game to, which is fair since the game can be visually overstimulating and I can see the perspective of not caring to play the game out.

That being said, I'm more than happy with the feedback I've been getting in the actual improvement jam.

I made some modifications for the actual jam itself but I think a lot of important little things and essential aspects of the experience were pointed out post jam and I'm thankful for that. This build of Glitch Drop is meant to have some fixes to some of the more annoying aspects of the game. For a list of some changes, being some I decided on my own and others I agreed with from the actual jam comments itself, see below:

- The screen changes colors and rotates side to side much slower

- The combo meter's inside has a dark background, an attempt to make seeing the gauge itself fill easier

- There is a pause menu prompt at the start of the game

- There is an instructions option in the pause menu

- Gamepad controls now work on the end screen (finally)

- Hard enemies move significantly slower

- Gems last slightly longer

- Gem containing blocks are slightly more common

- The gem penalty for dying is removed, mainly because it wasn't well explained and doesn't mean much

Files

Glitch Drop 10 7 2021 2 MB
Oct 07, 2021

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