Improvement Devlog #1
Hello curious viewer!
This is my first devlog for the Improve My Game Jam 17. I recently made Glitch Drop for The Psychedelic Jam and felt that there were some core elements missing. So, these will document what's changed about the game in each update, how I feel about the changes, and (maybe) what I want to do in future updates.
The current version of the game is the one from the jam, just to document the original game somewhere besides my own files. Immediately, I know the ending screen's text gets cut off on the sides and there isn't any time between when you enter the final screen and when you can hit a button to get out so those are things I want to change. In addition, I want to put in a start screen with some control instructions by the next submission, as well as the first enemy (yeah I wanted to put enemies in this game, kind of a big thing I cut before submitting before).
Get Glitch Drop
Glitch Drop
Carve through Rainbow Cave for gems and treasure!
Status | Released |
Author | Orange Taste Games |
Genre | Platformer, Action |
Tags | 2D, Controller, gamepad, psychedelic, Roguelike |
More posts
- Improvement Devlog #4Oct 07, 2021
- Improvement Devlog #3Sep 29, 2021
- Improvement Devlog #2Sep 24, 2021
Leave a comment
Log in with itch.io to leave a comment.