Improvement Devlog #1


Hello curious viewer!

This is my first devlog for the Improve My Game Jam 17. I recently made Glitch Drop for The Psychedelic Jam and felt that there were some core elements missing. So, these will document what's changed about the game in each update, how I feel about the changes, and (maybe) what I want to do in future updates.

The current version of the game is the one  from the jam, just to document the original game somewhere besides my own files. Immediately, I know the ending screen's text gets cut off on the sides and there isn't any time between when you enter the final screen and when you can hit a button to get out so those are things I want to change. In addition, I want to put in a start screen with some control instructions by the next submission, as well as the first enemy (yeah I wanted to put enemies in this game, kind of a big thing I cut before submitting before).

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